Experience

I have a cumulative three years of experience working in games, where I’ve written character dialogue and codex entries, collaborated on long-term storylines, and directed voice-over performances.
Prior to that, I focused mainly on screenwriting and directing live action performances in short film.
Nightingale

From 2022 to 2024, I worked as a writer at Inflexion Games on the PC survival-crafting game, Nightingale. Set in a gas-lamp fantasy world, it incorporates Fae folklore into an alternate-history Victorian era. Delving into the Faewilds, players take on the role of Realmwalker, reopening long-dormant Portals in search of a path home to Earth.
I wrote dialogue for Nightingale‘s flagship character, Puck, as well as other fan-favourites like Joan of Arc, Taliesin, Wilhelmina Sasse, Antonia Maury and several others. You can also find my work scattered across the Realms in a plethora of codex entries and item descriptions.
Press Reviews:


Once Recalled

Once Recalled is an interactive short story which was published in New Session Magazine in 2025. It deals with themes of memory and meaning, changing each time it’s finished and reopened, requiring several recollections to reveal the full story.
Fair Folk

My screenplay, Fair Folk, a folk-horror short, won the FAVA Next Draft Emerging Screenwriter’s Grant, and an honorable mention from the BOLT Screenplay competition in 2022.
Absence

I also have experience as a writer/director, and my thesis short film from 2019, Absence, won Best Drama at the 2020 Edmonton Short Film Festival.